local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
main_id = 12009
L0_1 = {}
L1_1 = 1200901
L2_1 = 1200902
L3_1 = 1200903
L4_1 = 1200904
L5_1 = 1200906
L6_1 = 1200905
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1["1200901"] = L1_1
L1_1 = {}
L0_1["1200905"] = L1_1
L1_1 = {}
L0_1["1200906"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 3005
L3_1.alias = "Npc3005"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q1200903_gu"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1200901"] = L1_1
L1_1 = {}
L0_1["1200902"] = L1_1
L1_1 = {}
L0_1["1200903"] = L1_1
L1_1 = {}
L0_1["1200904"] = L1_1
L1_1 = {}
L0_1["1200905"] = L1_1
L1_1 = {}
L0_1["1200906"] = L1_1
quest_data = L0_1
